Fart With Your Friends Levels

Follow the Fart With Your Friends Campaign levels, use checkpoints safely, and handle narrow routes, monsters, and unknown unlocks.

fart with your friends Editorial

The Fart With Your Friends Levels route is a cooperative Campaign progression built around controlled movement. Start with the numbered level available in Campaign, use the Fart Mechanic to cross platforms and gaps, and reach the next Checkpoint or finish state before pushing onward. The evidence reliably shows Level 1 through Level 5; it does not establish a complete level list or a fixed total.

Campaign level order

Use this as a scoped progression reference rather than a claim that every available level is listed. The recorded runs show the team completing a numbered level and moving into the next part of the Campaign, but the game’s public Campaign page does not publish a full unlock table.

LevelWhat it representsPlayer focusAccess or requirement
Level 1Campaign starting routeLearn movement, steering, and basic obstaclesJoin Campaign and select an available level
Level 2Next recorded Campaign routeControl jumps, platforms, and CheckpointsThe recorded flow follows completion of Level 1; the formal unlock rule is not published
Level 3Later numbered routeCoordinate movement and approach Checkpoints slowlyContinue the Campaign flow; a separate official requirement is not documented
Level 4Later numbered routeManage longer or harder-to-control obstacle sectionsContinue the Campaign flow; fixed unlock conditions are not documented
Level 5Later numbered routeKeep the squad together through the route and finish the objectiveShown in recorded progression; version-specific triggers may vary
Level 8Unconfirmed later-level referenceDo not plan around it as an available levelMentioned in a video, but availability and unlock rules are unconfirmed

The table separates the five numbered levels that are repeatedly supported by the supplied records from Level 8, which is only a lead. Do not treat Wild Rapids as a confirmed Level number: it is a map or route theme, and its exact correspondence to a numbered level is not documented. Haunted Graveyard is separate Halloween content involving the Fart Phantom, not a confirmed part of the normal Level 1–5 Campaign sequence.

How to clear each level

  1. Enter Campaign and choose the available numbered level. Stay close enough to your squad that one player is not testing the next trigger alone.
  2. Use short bursts of the Fart Mechanic to move, then release and correct your direction. Long, straight pushes are risky on narrow platforms and around gaps.
  3. Treat buttons, walls, rafts, and jumps as separate movement checks. Line up first, then use a controlled burst rather than trying to correct after overshooting.
  4. When the route reaches a Checkpoint, pause long enough to confirm it has registered. A platform or button in view is not proof that progress has been saved.
  5. After the final obstacle, confirm the level completion state before assuming the next number is unlocked. The recorded sequence moves from Level 1 into Level 2 and later through Levels 3–5, while the formal rule remains undocumented.

Video moments for clearing Campaign levels

These moments show the careful movement used to reach a Checkpoint and the recorded confirmation of finishing Level 4.

Video moments for clearing Campaign levels

Choose a time to load the player. YouTube connects only when you load a video; playback may include ads.

Checkpoints and squad movement

Checkpoints are the safest progress markers in the recorded routes, but their spacing is not uniform. Some sections have a long run to the next marker, and one video explicitly notes that a route has no nearby Checkpoint. Before taking a risky jump, identify the last confirmed marker and use the checkpoint guide to review the recovery assumptions before making sure the team is ready to repeat the section if someone falls.

Keep teammates synchronized around triggers. A player who moves too early, presses a button at the wrong time, or loses control can interrupt the group’s attempt. When the route is unclear, let one player demonstrate the next short movement while the others wait rather than committing the entire squad.

Monsters and difficult obstacles

Some Campaign routes include sleeping or wakeable Monsters. The monster mechanics guide covers the observed behavior; the available gameplay evidence supports a simple rule: reduce unnecessary movement and farting as you approach, and move slowly through the quiet section. There is no supported noise threshold, so do not rely on a precise number or assume every Monster follows the same trigger.

Video moment for passing a Monster quietly

This moment supports the quiet, controlled movement recommended for a route with a sleeping or wakeable Monster.

Video moment for passing a Monster quietly

Choose a time to load the player. YouTube connects only when you load a video; playback may include ads.

For ordinary obstacles, use the same decision order:

  • Narrow platform: correct your heading before the burst and stop as soon as you land.
  • Jump or gap: build the approach with small adjustments; do not hold forward through the takeoff without checking alignment.
  • Button or wall: wait for the group, activate it deliberately, and watch for the route or Checkpoint response.
  • Raft or water route: keep the squad together and use the route’s direction rather than improvising a straight line toward a distant platform.
  • Monster area: lower movement and fart frequency; if it wakes, follow the current route prompt instead of assuming the previous approach still works.

What is not confirmed

The official Campaign record confirms the mode, but it does not provide formal names for every numbered level, a complete total, fixed rewards, a public unlock table, or a guaranteed map-to-level mapping. The Roblox record identifies the experience and its current snapshot metadata, but it does not fill those Campaign gaps.

If a later level is missing from your menu, first finish the currently available route and verify its completion state. Then follow the current in-game menu after a rejoin or update. Do not infer that a video mention such as Level 8 means the level is open in your version.

FAQ

Are Levels 1–5 the complete list?

No. They are the numbered levels reliably supported by the supplied evidence, not a confirmed complete catalog. Level 8 appears in a video, but its availability and unlock path are not verified.

Does Wild Rapids equal a specific numbered level?

Not from the available evidence. Wild Rapids is documented as a map or route theme, but its exact pairing with Level 1, Level 2, or another number is not published.

Should I stay quiet around every Monster?

Use quiet, controlled movement where a Monster is present because the gameplay evidence repeatedly recommends it. The evidence does not establish a universal noise limit or prove that every Monster behaves identically.

Why did I fall back so far after failing?

Checkpoint placement varies by route. Some sections have a distant marker or no obvious marker nearby, so confirm each Checkpoint before taking the next high-risk jump and keep the squad together for the repeat.

SourcesReviewed October 31, 2026

https://www.fartwithyourfriends.wiki/en/modes/fart-with-your-friends-campaign

https://www.fartwithyourfriends.wiki/en/maps/fart-with-your-friends-wild-rapids

https://www.fartwithyourfriends.wiki/en/maps/fart-with-your-friends-haunted-graveyard

https://www.roblox.com/games/98875597274178/Fart-With-Your-Friends